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> It's not so much a focul blur as it is a fuzyhazing effect that I need for
> some landscape in the background. I think the best way to do it would be to
> render it seperatly and then image map it on a box as a background.
>
Maybe, you can use a transparent plane in the distance with a blur-normal
that some people here (I think, Ron Parker was involved) introduced some time
ago (it's something with avarage many normals together, maybe someone who
knows can speak up...) everything behind would be blured, everything before
would be sharp.
It would be slow and cheating, but you can try...
cukk
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